Highlighting the ways of being in the post-pandemic

Throughout time, we have sought to catalog the ways of being of people, from Hippocrates with temperaments (angry, sanguine, phlegmatic and melancholic), the zodiac signs, the tendencies of the Hellenistic schools, to the indicators Myers-Briggs,…

Video games as art (Part II)

A few months ago I played God of War for the first time, (Chains of Olympus). Until then I had not had approaches with quick time events and it was interesting to learn how to…

Video games as art (Part I)

I accept myself as the son of my generation, I had to play, above all, “arcades”. From Street Fighter II and all its sequels to Mortal Kombat and the king: King of Fighters. Things like…

Series Review – One Punch Man. Part I:…

For a while here the canons have been broken: we have accessed so many stories through so many means, that innovating seems an impossible task. how do we get characters to develop arcs when we're…

Game – Flicker of Hope

A few days ago I came across this horror gem in a review made by a TikTok user, although obviously in the 30 seconds that his video lasted I couldn't get a general idea; however,…

Analysis – How is paganism like Raava and…

Raava and Vaatu. The first represents balance and the second imbalance. They are characters from the world of "Avatar: The Legend of Korra". BY: El Cancerbero They are a "tension between opposites" (and that is…

Review – The Legend of Vox Machina –…

And it's not holding back any punches BY: Ellis Image from Vandal The legend of Vox Machina began in 2012 as a private Dungeons and Dragons session amongst friends, voice actors, who decided to stream…